Art by Claus O. Wilke

Shards of Blue

Winter is coming

This series builds on the Foglie series but renders polygons via probabilistic stippling. The core generative algorithm is t-distributed stochastic neighbor embedding (t-SNE). All pieces were created by the same algorithm changing only the random seed. The algorithm was run a few hundred times with different seeds and the top 16 results were selected to be part of the official series.

Several pieces of this series are available as NFTs on